![]() It's nice that they generally work with his Charge! momentum. The Aerials are rather fun as well, though F-Air's effect is really bizarre. The standards are pretty nice additions to his general kit, with F-Tilt's projectile halving being a really fun effect that I rather like. There was an odd bit on B-Air that referenced D-Smash lighting things on fire, but I believe you deleted it. I only recommend making it a bit more obvious that the can itself dissipates during U-Smash. His F-Smash and U-Smash are great adaptations of some of his more memorable attacks, with F-Smash in particular absolutely flooding the stage with projectiles with repeated use. His Smashes and other moves are all pretty fun, with his oddball Jab and D-Tilt being strange but oddly fitting. The catapult is pretty fun too, filling the air with tons of junk and potentially launching the foe with good timing. Up Special is straightforward enough, with the spring offering more fun stuff with his projectiles. Charge! is a pretty fun move as well, with its momentum mechanics giving the set a pretty hectic play style where Werner is going to be wheeling around like a madman. The Cat interacts with Werner's myriad projectiles in some interesting ways, and it has a fitting KO Grab that has a pretty nice bit of fluff in that it makes the foe part of the chain gang of rat ghosts. ![]() I really like how you adapted it, almost making it an allied boss Werner is working to summon. His specials are fairly interesting, with the Cat being a major highlight. He takes the Clown Car gimmick, fittingly, and it feels perfectly natural.
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